October 21, 2026
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Nvidia is releasing a new GPU driver today (621.01) that enables Microsoft’s new Advanced Shader Delivery technology to speed up game launches. The technology also eliminates “just-in-time” shader compilation mid-game, reducing stuttering and CPU spikes.

Microsoft’s Advanced Shader Delivery works by downloading the shader build for different hardware combinations to the cloud. “Using DirectX 12, Windows 11, and the Microsoft Agility SDK, developers capture shaders in a state object database (SODB), allowing Microsoft’s cloud network to precompile shaders for hundreds of thousands of hardware and driver combinations,” explains Nvidia’s Andrew Burnes.

Gears of War: E-Day and Call of Duty: Modern Warfare 4 Both now support Advanced Shader Delivery, as long as you download the games through the Xbox app for PC. “This system is storefront agnostic, meaning you benefit even when playing games purchased on Steam, as long as the Xbox for PC app is installed on your PC,” says Burnes.

Advanced Shader Delivery will allow you to skip the annoying shader compilation screen in Obligationsand should improve the overall performance of supported games. “With a cache hit rate close to 100 percent, it eliminates ‘just-in-time’ shader compilation mid-game, eliminating CPU spikes and stuttering frames in titles like Gears of War: E-Dayand Call of Duty: Modern Warfare 4.

You can download Nvidia’s latest 621.01 update here, and Advanced Shader Delivery also supports AMD GPUs with Adrenalin 26.6.1 or higher and Qualcomm’s Snapdragon X2 series with driver version 2026.08.3 or higher.

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Jhon

Jhon is a writer and contributor at LFTS, covering news, technology, business, lifestyle, and interesting developments from around the world. With a focus on clear and engaging storytelling, Jhon aims to provide readers with useful, informative, and easy-to-understand content. His work reflects a commitment to accuracy, originality, and delivering timely information to LFTS readers.

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